
Our final class project is creating an essay comprised of researched materials exploring multimedia in digital humanities. As an insider to what other students are writing about, our class exhibited a brief presentation of our individual essay ideas, and our classmates provided feedback about our projects.
Another project that I viewed in detail was about Video Games in the Education System. First, it defines gamification as the process of taking something that already exists and integrating game mechanics into it to motivate participation and engagement. Next, the presentation explains how video games are already implemented into the education system and what ways they can benefit students. For example, changes in cognitive development and socialization skills are detailed as improving children's' visual processes, attention span, relationship readiness. Finally, it closes with a brief video outlining the basics of gamification in school programs. I appreciated this exhibit because I would have liked being exposed to this type of teaching technique while in high school. However, maybe my children can benefit from this type of learning in the future.
No comments:
Post a Comment